#include "BsScriptCameraHandler.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoUtil.h" #include "BsApplication.h" #include "BsCameraHandler.h" #include "BsScriptSceneObject.h" #include "BsSceneObject.h" #include "BsScriptRenderTarget.h" #include "BsSceneManager.h" namespace BansheeEngine { ScriptCameraHandler::ScriptCameraHandler(MonoObject* managedInstance, const HSceneObject& parentSO) :ScriptObject(managedInstance), mCameraHandler(nullptr), mLastUpdateHash(0) { ViewportPtr primaryViewport = gApplication().getPrimaryViewport(); RenderTargetPtr target; if (primaryViewport != nullptr) // TODO - Normally this should never be null, but right now there is no primary viewport target = primaryViewport->getTarget(); mCameraHandler = CameraHandler::create(target); gSceneManager()._registerCamera(mCameraHandler, parentSO); } ScriptCameraHandler::~ScriptCameraHandler() { } void ScriptCameraHandler::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_Create", &ScriptCameraHandler::internal_Create); metaData.scriptClass->addInternalCall("Internal_GetAspect", &ScriptCameraHandler::internal_GetAspect); metaData.scriptClass->addInternalCall("Internal_SetAspect", &ScriptCameraHandler::internal_SetAspect); metaData.scriptClass->addInternalCall("Internal_GetNearClip", &ScriptCameraHandler::internal_GetNearClip); metaData.scriptClass->addInternalCall("Internal_SetNearClip", &ScriptCameraHandler::internal_SetNearClip); metaData.scriptClass->addInternalCall("Internal_GetFarClip", &ScriptCameraHandler::internal_GetFarClip); metaData.scriptClass->addInternalCall("Internal_SetFarClip", &ScriptCameraHandler::internal_SetFarClip); metaData.scriptClass->addInternalCall("Internal_GetFieldOfView", &ScriptCameraHandler::internal_GetFieldOfView); metaData.scriptClass->addInternalCall("Internal_SetFieldOfView", &ScriptCameraHandler::internal_SetFieldOfView); metaData.scriptClass->addInternalCall("Internal_GetViewportRect", &ScriptCameraHandler::internal_GetViewportRect); metaData.scriptClass->addInternalCall("Internal_SetViewportRect", &ScriptCameraHandler::internal_SetViewportRect); metaData.scriptClass->addInternalCall("Internal_GetProjectionType", &ScriptCameraHandler::internal_GetProjectionType); metaData.scriptClass->addInternalCall("Internal_SetProjectionType", &ScriptCameraHandler::internal_SetProjectionType); metaData.scriptClass->addInternalCall("Internal_GetOrthographicHeight", &ScriptCameraHandler::internal_GetOrthographicHeight); metaData.scriptClass->addInternalCall("Internal_SetOrthographicHeight", &ScriptCameraHandler::internal_SetOrthographicHeight); metaData.scriptClass->addInternalCall("Internal_GetOrthographicWidth", &ScriptCameraHandler::internal_GetOrthographicWidth); metaData.scriptClass->addInternalCall("Internal_GetClearColor", &ScriptCameraHandler::internal_GetClearColor); metaData.scriptClass->addInternalCall("Internal_SetClearColor", &ScriptCameraHandler::internal_SetClearColor); metaData.scriptClass->addInternalCall("Internal_GetDepthClearValue", &ScriptCameraHandler::internal_GetDepthClearValue); metaData.scriptClass->addInternalCall("Internal_SetDepthClearValue", &ScriptCameraHandler::internal_SetDepthClearValue); metaData.scriptClass->addInternalCall("Internal_GetStencilClearValue", &ScriptCameraHandler::internal_GetStencilClearValue); metaData.scriptClass->addInternalCall("Internal_SetStencilClearValue", &ScriptCameraHandler::internal_SetStencilClearValue); metaData.scriptClass->addInternalCall("Internal_GetClearFlags", &ScriptCameraHandler::internal_GetClearFlags); metaData.scriptClass->addInternalCall("Internal_SetClearFlags", &ScriptCameraHandler::internal_SetClearFlags); metaData.scriptClass->addInternalCall("Internal_GetPriority", &ScriptCameraHandler::internal_GetPriority); metaData.scriptClass->addInternalCall("Internal_SetPriority", &ScriptCameraHandler::internal_SetPriority); metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptCameraHandler::internal_GetLayers); metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptCameraHandler::internal_SetLayers); metaData.scriptClass->addInternalCall("Internal_GetProjMatrix", &ScriptCameraHandler::internal_GetProjMatrix); metaData.scriptClass->addInternalCall("Internal_GetProjMatrixInv", &ScriptCameraHandler::internal_GetProjMatrixInv); metaData.scriptClass->addInternalCall("Internal_GetViewMatrix", &ScriptCameraHandler::internal_GetViewMatrix); metaData.scriptClass->addInternalCall("Internal_GetViewMatrixInv", &ScriptCameraHandler::internal_GetViewMatrixInv); metaData.scriptClass->addInternalCall("Internal_GetWidthPixels", &ScriptCameraHandler::internal_GetWidthPixels); metaData.scriptClass->addInternalCall("Internal_GetHeightPixels", &ScriptCameraHandler::internal_GetHeightPixels); metaData.scriptClass->addInternalCall("Internal_WorldToScreen", &ScriptCameraHandler::internal_WorldToScreen); metaData.scriptClass->addInternalCall("Internal_WorldToClip", &ScriptCameraHandler::internal_WorldToClip); metaData.scriptClass->addInternalCall("Internal_WorldToView", &ScriptCameraHandler::internal_WorldToView); metaData.scriptClass->addInternalCall("Internal_ScreenToWorld", &ScriptCameraHandler::internal_ScreenToWorld); metaData.scriptClass->addInternalCall("Internal_ScreenToView", &ScriptCameraHandler::internal_ScreenToView); metaData.scriptClass->addInternalCall("Internal_ScreenToClip", &ScriptCameraHandler::internal_ScreenToClip); metaData.scriptClass->addInternalCall("Internal_ViewToWorld", &ScriptCameraHandler::internal_ViewToWorld); metaData.scriptClass->addInternalCall("Internal_ViewToScreen", &ScriptCameraHandler::internal_ViewToScreen); metaData.scriptClass->addInternalCall("Internal_ViewToClip", &ScriptCameraHandler::internal_ViewToClip); metaData.scriptClass->addInternalCall("Internal_ClipToWorld", &ScriptCameraHandler::internal_ClipToWorld); metaData.scriptClass->addInternalCall("Internal_ClipToView", &ScriptCameraHandler::internal_ClipToView); metaData.scriptClass->addInternalCall("Internal_ClipToScreen", &ScriptCameraHandler::internal_ClipToScreen); metaData.scriptClass->addInternalCall("Internal_ScreenToWorldRay", &ScriptCameraHandler::internal_ScreenToWorldRay); metaData.scriptClass->addInternalCall("Internal_ProjectPoint", &ScriptCameraHandler::internal_ProjectPoint); metaData.scriptClass->addInternalCall("Internal_UnprojectPoint", &ScriptCameraHandler::internal_UnprojectPoint); metaData.scriptClass->addInternalCall("Internal_SetRenderTarget", &ScriptCameraHandler::internal_SetRenderTarget); metaData.scriptClass->addInternalCall("Internal_UpdateView", &ScriptCameraHandler::internal_UpdateView); metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptCameraHandler::internal_OnDestroy); } void ScriptCameraHandler::updateView(const HSceneObject& parent) { UINT32 curHash = parent->getTransformHash(); if (curHash != mLastUpdateHash) { mCameraHandler->setPosition(parent->getWorldPosition()); mCameraHandler->setRotation(parent->getWorldRotation()); mLastUpdateHash = curHash; } } void ScriptCameraHandler::internal_Create(MonoObject* managedInstance, ScriptSceneObject* parentSO) { HSceneObject so; if (parentSO != nullptr) so = parentSO->getNativeHandle(); ScriptCameraHandler* nativeInstance = new (bs_alloc()) ScriptCameraHandler(managedInstance, so); } float ScriptCameraHandler::internal_GetAspect(ScriptCameraHandler* instance) { return instance->mCameraHandler->getAspectRatio(); } void ScriptCameraHandler::internal_SetAspect(ScriptCameraHandler* instance, float value) { instance->mCameraHandler->setAspectRatio(value); } float ScriptCameraHandler::internal_GetNearClip(ScriptCameraHandler* instance) { return instance->mCameraHandler->getNearClipDistance(); } void ScriptCameraHandler::internal_SetNearClip(ScriptCameraHandler* instance, float value) { instance->mCameraHandler->setNearClipDistance(value); } float ScriptCameraHandler::internal_GetFarClip(ScriptCameraHandler* instance) { return instance->mCameraHandler->getFarClipDistance(); } void ScriptCameraHandler::internal_SetFarClip(ScriptCameraHandler* instance, float value) { instance->mCameraHandler->setFarClipDistance(value); } Degree ScriptCameraHandler::internal_GetFieldOfView(ScriptCameraHandler* instance) { return instance->mCameraHandler->getHorzFOV(); } void ScriptCameraHandler::internal_SetFieldOfView(ScriptCameraHandler* instance, Degree value) { instance->mCameraHandler->setHorzFOV(value); } Rect2 ScriptCameraHandler::internal_GetViewportRect(ScriptCameraHandler* instance) { return instance->mCameraHandler->getViewport()->getNormArea(); } void ScriptCameraHandler::internal_SetViewportRect(ScriptCameraHandler* instance, Rect2 value) { instance->mCameraHandler->getViewport()->setArea(value.x, value.y, value.width, value.height); } UINT32 ScriptCameraHandler::internal_GetProjectionType(ScriptCameraHandler* instance) { return instance->mCameraHandler->getProjectionType(); } void ScriptCameraHandler::internal_SetProjectionType(ScriptCameraHandler* instance, UINT32 value) { instance->mCameraHandler->setProjectionType((ProjectionType)value); } float ScriptCameraHandler::internal_GetOrthographicHeight(ScriptCameraHandler* instance) { return instance->mCameraHandler->getOrthoWindowHeight(); } void ScriptCameraHandler::internal_SetOrthographicHeight(ScriptCameraHandler* instance, float value) { instance->mCameraHandler->setOrthoWindowHeight(value); } float ScriptCameraHandler::internal_GetOrthographicWidth(ScriptCameraHandler* instance) { return instance->mCameraHandler->getOrthoWindowWidth(); } Color ScriptCameraHandler::internal_GetClearColor(ScriptCameraHandler* instance) { return instance->mCameraHandler->getViewport()->getClearColor(); } void ScriptCameraHandler::internal_SetClearColor(ScriptCameraHandler* instance, Color value) { ViewportPtr vp = instance->mCameraHandler->getViewport(); vp->setClearValues(value, vp->getClearDepthValue(), vp->getClearStencilValue()); } float ScriptCameraHandler::internal_GetDepthClearValue(ScriptCameraHandler* instance) { return instance->mCameraHandler->getViewport()->getClearDepthValue(); } void ScriptCameraHandler::internal_SetDepthClearValue(ScriptCameraHandler* instance, float value) { ViewportPtr vp = instance->mCameraHandler->getViewport(); vp->setClearValues(vp->getClearColor(), value, vp->getClearStencilValue()); } UINT16 ScriptCameraHandler::internal_GetStencilClearValue(ScriptCameraHandler* instance) { return instance->mCameraHandler->getViewport()->getClearStencilValue(); } void ScriptCameraHandler::internal_SetStencilClearValue(ScriptCameraHandler* instance, UINT16 value) { ViewportPtr vp = instance->mCameraHandler->getViewport(); vp->setClearValues(vp->getClearColor(), vp->getClearDepthValue(), value); } UINT32 ScriptCameraHandler::internal_GetClearFlags(ScriptCameraHandler* instance) { ViewportPtr vp = instance->mCameraHandler->getViewport(); UINT32 clearFlags = 0; clearFlags |= vp->getRequiresColorClear() ? 0x01 : 0; clearFlags |= vp->getRequiresDepthClear() ? 0x02 : 0; clearFlags |= vp->getRequiresStencilClear() ? 0x04 : 0; return clearFlags; } void ScriptCameraHandler::internal_SetClearFlags(ScriptCameraHandler* instance, UINT32 value) { ViewportPtr vp = instance->mCameraHandler->getViewport(); vp->setRequiresClear((value & 0x01) != 0, (value & 0x02) != 0, (value & 0x04) != 0); } int ScriptCameraHandler::internal_GetPriority(ScriptCameraHandler* instance) { return instance->mCameraHandler->getPriority(); } void ScriptCameraHandler::internal_SetPriority(ScriptCameraHandler* instance, int value) { instance->mCameraHandler->setPriority(value); } UINT64 ScriptCameraHandler::internal_GetLayers(ScriptCameraHandler* instance) { return instance->mCameraHandler->getLayers(); } void ScriptCameraHandler::internal_SetLayers(ScriptCameraHandler* instance, UINT64 value) { instance->mCameraHandler->setLayers(value); } Matrix4 ScriptCameraHandler::internal_GetProjMatrix(ScriptCameraHandler* instance) { return instance->mCameraHandler->getProjectionMatrixRS(); } Matrix4 ScriptCameraHandler::internal_GetProjMatrixInv(ScriptCameraHandler* instance) { return instance->mCameraHandler->getProjectionMatrixRSInv(); } Matrix4 ScriptCameraHandler::internal_GetViewMatrix(ScriptCameraHandler* instance) { return instance->mCameraHandler->getViewMatrix(); } Matrix4 ScriptCameraHandler::internal_GetViewMatrixInv(ScriptCameraHandler* instance) { return instance->mCameraHandler->getViewMatrixInv(); } int ScriptCameraHandler::internal_GetWidthPixels(ScriptCameraHandler* instance) { ViewportPtr vp = instance->mCameraHandler->getViewport(); return vp->getWidth(); } int ScriptCameraHandler::internal_GetHeightPixels(ScriptCameraHandler* instance) { ViewportPtr vp = instance->mCameraHandler->getViewport(); return vp->getHeight(); } Vector2I ScriptCameraHandler::internal_WorldToScreen(ScriptCameraHandler* instance, Vector3 value) { return instance->mCameraHandler->worldToScreenPoint(value); } Vector2 ScriptCameraHandler::internal_WorldToClip(ScriptCameraHandler* instance, Vector3 value) { return instance->mCameraHandler->worldToClipPoint(value); } Vector3 ScriptCameraHandler::internal_WorldToView(ScriptCameraHandler* instance, Vector3 value) { return instance->mCameraHandler->worldToViewPoint(value); } Vector3 ScriptCameraHandler::internal_ScreenToWorld(ScriptCameraHandler* instance, Vector2I value, float depth) { return instance->mCameraHandler->screenToWorldPoint(value, depth); } Vector3 ScriptCameraHandler::internal_ScreenToView(ScriptCameraHandler* instance, Vector2I value, float depth) { return instance->mCameraHandler->screenToViewPoint(value, depth); } Vector2 ScriptCameraHandler::internal_ScreenToClip(ScriptCameraHandler* instance, Vector2I value) { return instance->mCameraHandler->screenToClipPoint(value); } Vector3 ScriptCameraHandler::internal_ViewToWorld(ScriptCameraHandler* instance, Vector3 value) { return instance->mCameraHandler->viewToWorldPoint(value); } Vector2I ScriptCameraHandler::internal_ViewToScreen(ScriptCameraHandler* instance, Vector3 value) { return instance->mCameraHandler->viewToScreenPoint(value); } Vector2 ScriptCameraHandler::internal_ViewToClip(ScriptCameraHandler* instance, Vector3 value) { return instance->mCameraHandler->viewToClipPoint(value); } Vector3 ScriptCameraHandler::internal_ClipToWorld(ScriptCameraHandler* instance, Vector2 value, float depth) { return instance->mCameraHandler->clipToWorldPoint(value, depth); } Vector3 ScriptCameraHandler::internal_ClipToView(ScriptCameraHandler* instance, Vector2 value, float depth) { return instance->mCameraHandler->clipToViewPoint(value, depth); } Vector2I ScriptCameraHandler::internal_ClipToScreen(ScriptCameraHandler* instance, Vector2 value) { return instance->mCameraHandler->clipToScreenPoint(value); } Ray ScriptCameraHandler::internal_ScreenToWorldRay(ScriptCameraHandler* instance, Vector2I value) { return instance->mCameraHandler->screenPointToRay(value); } Vector3 ScriptCameraHandler::internal_ProjectPoint(ScriptCameraHandler* instance, Vector3 value) { return instance->mCameraHandler->projectPoint(value); } Vector3 ScriptCameraHandler::internal_UnprojectPoint(ScriptCameraHandler* instance, Vector3 value) { return instance->mCameraHandler->unprojectPoint(value); } void ScriptCameraHandler::internal_SetRenderTarget(ScriptCameraHandler* instance, ScriptRenderTarget* target) { if (target == nullptr) { ViewportPtr primaryViewport = gApplication().getPrimaryViewport(); instance->mCameraHandler->getViewport()->setTarget(primaryViewport->getTarget()); } else { instance->mCameraHandler->getViewport()->setTarget(target->getNativeValue()); } } void ScriptCameraHandler::internal_UpdateView(ScriptCameraHandler* instance, ScriptSceneObject* parent) { HSceneObject parentSO = parent->getNativeSceneObject(); instance->updateView(parentSO); } void ScriptCameraHandler::internal_OnDestroy(ScriptCameraHandler* instance) { gSceneManager()._unregisterCamera(instance->getInternal()); instance->getInternal()->destroy(); } }