#include "BsPrerequisites.h" #include "BsGUIWidget.h" namespace CamelotFramework { class TestTextSprite : public BansheeEngine::GUIWidget { protected: friend class CM::SceneObject; TestTextSprite(const HSceneObject& parent, CM::Viewport* target, CM::RenderWindow* ownerWindow); public: ~TestTextSprite(); virtual void update(); void init(const BS::HCamera& camera, const String& text, CM::RenderTexturePtr sceneView); private: BS::GUILabel* mLabel; HString labelString; void dbgBtn(); }; }