#include "BsPrerequisites.h" #include "BsGUIWidget.h" namespace CamelotFramework { class TestTextSprite : public BansheeEngine::GUIWidget { protected: friend class CM::SceneObject; TestTextSprite(const HSceneObject& parent); BansheeEngine::GUISkin* mSkin; public: ~TestTextSprite(); virtual void update(); void init(const BS::HCamera& camera, const String& text, HFont font, UINT32 fontSize, const HTexture& windowFrameTex); }; }