#pragma once #include "BsCorePrerequisites.h" #include "BsRTTIType.h" #include "BsViewport.h" namespace BansheeEngine { class BS_CORE_EXPORT ViewportRTTI : public RTTIType { private: Rect2& getNormArea(Viewport* obj) { return obj->mNormArea; } void setNormArea(Viewport* obj, Rect2& val) { obj->mNormArea = val; } bool& getRequireColorClear(Viewport* obj) { return obj->mRequiresColorClear; } void setRequireColorClear(Viewport* obj, bool& val) { obj->mRequiresColorClear = val; } bool& getRequireDepthClear(Viewport* obj) { return obj->mRequiresDepthClear; } void setRequireDepthClear(Viewport* obj, bool& val) { obj->mRequiresDepthClear = val; } bool& getRequireStencilClear(Viewport* obj) { return obj->mRequiresStencilClear; } void setRequireStencilClear(Viewport* obj, bool& val) { obj->mRequiresStencilClear = val; } Color& getClearColor(Viewport* obj) { return obj->mClearColor; } void setClearColor(Viewport* obj, Color& val) { obj->mClearColor = val; } float& getDepthClearValue(Viewport* obj) { return obj->mDepthClearValue; } void setDepthClearValue(Viewport* obj, float& val) { obj->mDepthClearValue = val; } UINT16& getStencilClearValue(Viewport* obj) { return obj->mStencilClearValue; } void setStencilClearValue(Viewport* obj, UINT16& val) { obj->mStencilClearValue = val; } // TODO - Not saving a render target reference. Need to re-think the design on how to reference those. Likely as a handle to resource. public: ViewportRTTI() { addPlainField("mNormArea", 0, &ViewportRTTI::getNormArea, &ViewportRTTI::setNormArea); addPlainField("mRequiresColorClear", 1, &ViewportRTTI::getRequireColorClear, &ViewportRTTI::setRequireColorClear); addPlainField("mRequiresDepthClear", 2, &ViewportRTTI::getRequireDepthClear, &ViewportRTTI::setRequireDepthClear); addPlainField("mRequiresStencilClear", 3, &ViewportRTTI::getRequireStencilClear, &ViewportRTTI::setRequireStencilClear); addPlainField("mClearColor", 4, &ViewportRTTI::getClearColor, &ViewportRTTI::setClearColor); addPlainField("mDepthClearValue", 5, &ViewportRTTI::getDepthClearValue, &ViewportRTTI::setDepthClearValue); addPlainField("mStencilClearValue", 6, &ViewportRTTI::getStencilClearValue, &ViewportRTTI::setStencilClearValue); } virtual void onDeserializationEnded(IReflectable* obj) { Viewport* viewport = static_cast(obj); viewport->initialize(); } virtual const String& getRTTIName() { static String name = "Viewport"; return name; } virtual UINT32 getRTTIId() { return TID_Viewport; } virtual std::shared_ptr newRTTIObject() { return Viewport::createEmpty(); } }; }