#pragma once #include "BsEditorPrerequisites.h" #include "BsRTTIType.h" #include "BsGUIWindowFrameWidget.h" #include "BsGameObjectRTTI.h" namespace BansheeEngine { class BS_ED_EXPORT WindowFrameWidgetRTTI : public RTTIType { private: public: WindowFrameWidgetRTTI() { } virtual const String& getRTTIName() override { static String name = "WindowFrameWidget"; return name; } virtual UINT32 getRTTIId() override { return TID_WindowFrameWidget; } virtual std::shared_ptr newRTTIObject() override { return GameObjectRTTI::createGameObject(); } }; }