#pragma once #include "BsGLPrerequisites.h" #include "BsIndexBuffer.h" namespace BansheeEngine { /** * @brief OpenGL implementation of an index buffer. */ class BS_RSGL_EXPORT GLIndexBufferCore : public IndexBufferCore { public: GLIndexBufferCore(IndexType idxType, UINT32 numIndexes, GpuBufferUsage usage); ~GLIndexBufferCore(); /** * @copydoc IndexBufferCore::readData */ void readData(UINT32 offset, UINT32 length, void* pDest); /** * @copydoc IndexBufferCore::writeData */ void writeData(UINT32 offset, UINT32 length, const void* pSource, BufferWriteType writeFlags = BufferWriteType::Normal); /** * @brief Returns internal OpenGL index buffer handle. */ GLuint getGLBufferId() const { return mBufferId; } protected: /** * @copydoc IndexBufferCore::initialize */ void initialize(); /** * @copydoc IndexBufferCore::lockImpl */ void* lockImpl(UINT32 offset, UINT32 length, GpuLockOptions options); /** * @copydoc IndexBufferCore::unlockImpl */ void unlockImpl(); private: GLuint mBufferId; bool mZeroLocked; }; }