using System;
using System.Runtime.CompilerServices;
using BansheeEngine;
namespace BansheeEditor
{
///
/// GUI element that displays all scene objects in the current scene as a tree view.
///
public sealed class GUISceneTreeView : GUIElement
{
///
/// Creates a new scene tree view element.
///
/// Optional style to use for the element. Style controls the look of the element, as well as
/// default layout options. Style will be retrieved from the active GUISkin. If not specified
/// default element style is used.
/// Options that allow you to control how is the element positioned and sized. This will
/// override any similar options set by style.
public GUISceneTreeView(string style = "", params GUIOption[] options)
{
Internal_CreateInstance(this, style, options);
}
///
/// Creates a new scene tree view element.
///
/// Options that allow you to control how is the element positioned and sized. This will
/// override any similar options set by style.
public GUISceneTreeView(params GUIOption[] options)
{
Internal_CreateInstance(this, "", options);
}
///
/// Updates the contents of the tree view with most recent scene data. Should be called once per frame.
///
public void Update()
{
Internal_Update(mCachedPtr);
}
///
/// Triggered by the runtime when the scene is modified from the native scene tree view.
///
private void Internal_DoOnModified()
{
EditorApplication.SetSceneDirty();
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_CreateInstance(GUISceneTreeView instance, string style, GUIOption[] options);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_Update(IntPtr thisPtr);
}
}