#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for PrefabUtility. */ class BS_SCR_BED_EXPORT ScriptPrefabUtility : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "PrefabUtility") private: /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_breakPrefab(ScriptSceneObject* nativeInstance); static void internal_applyPrefab(ScriptSceneObject* nativeInstance); static void internal_revertPrefab(ScriptSceneObject* nativeInstance); static bool internal_hasPrefabLink(ScriptSceneObject* nativeInstance); ScriptPrefabUtility(MonoObject* instance); }; }