#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for SpriteTexture. */ class BS_SCR_BE_EXPORT ScriptSpriteTexture : public TScriptResource { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SpriteTexture") /** * @brief Returns the native internal sprite texture resource. */ static MonoObject* toManaged(const HSpriteTexture& texture); private: friend class ScriptResourceManager; ScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& texture); /** * @brief Creates an empty, uninitialized managed instance of the resource interop object. */ static MonoObject* createInstance(); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoObject* texture, Vector2 offset, Vector2 scale); static MonoObject* internal_GetTexture(ScriptSpriteTexture* thisPtr); static void internal_SetTexture(ScriptSpriteTexture* thisPtr, ScriptTexture2D* value); static void internal_GetOffset(ScriptSpriteTexture* thisPtr, Vector2* value); static void internal_SetOffset(ScriptSpriteTexture* thisPtr, Vector2 value); static void internal_GetScale(ScriptSpriteTexture* thisPtr, Vector2* value); static void internal_SetScale(ScriptSpriteTexture* thisPtr, Vector2 value); static UINT32 internal_GetWidth(ScriptSpriteTexture* thisPtr); static UINT32 internal_GetHeight(ScriptSpriteTexture* thisPtr); }; }