#ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0500 #endif #include "BsWin32Context.h" #include "BsException.h" namespace BansheeEngine { Win32Context::Win32Context(HDC hdc, HGLRC glrc, bool ownsContext): mHDC(hdc), mGlrc(glrc), mOwnsContext(ownsContext) { } Win32Context::~Win32Context() { if (mOwnsContext) releaseContext(); } void Win32Context::setCurrent() { wglMakeCurrent(mHDC, mGlrc); } void Win32Context::endCurrent() { wglMakeCurrent(0, 0); } void Win32Context::releaseContext() { if (mGlrc != 0) { wglDeleteContext(mGlrc); mGlrc = 0; mHDC = 0; } } }