#include "BsRenderBeastPrerequisites.h" #include "BsRenderBeastFactory.h" #include "BsRendererManager.h" namespace BansheeEngine { /** * @brief Returns a name of the plugin. */ extern "C" BS_BSRND_EXPORT const String& getPluginName() { return SystemName; } /** * @brief Entry point to the plugin. Called by the engine when the plugin is loaded. */ extern "C" BS_BSRND_EXPORT void* loadPlugin() { RendererManager::instance()._registerFactory(bs_shared_ptr_new()); return nullptr; } }