#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsVector2.h" #include "BsVector3.h" #include "BsVector2I.h" #include "BsRay.h" #include "BsDegree.h" #include "BsMatrix4.h" #include "BsRect2.h" #include "BsColor.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for Camera. */ class BS_SCR_BE_EXPORT ScriptCamera : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeCamera") /** * @brief Returns the wrapped native Camera object. */ SPtr getInternal() const { return mCamera; } private: ScriptCamera(MonoObject* managedInstance, const HSceneObject& parentSO); ~ScriptCamera(); /** * @brief Updates the internal camera handler from the transform of the * provided scene object. */ void updateView(const HSceneObject& parent); SPtr mCamera; UINT32 mLastUpdateHash; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_Create(MonoObject* managedInstance, ScriptSceneObject* parentSO); static float internal_GetAspect(ScriptCamera* instance); static void internal_SetAspect(ScriptCamera* instance, float value); static float internal_GetNearClip(ScriptCamera* instance); static void internal_SetNearClip(ScriptCamera* instance, float value); static float internal_GetFarClip(ScriptCamera* instance); static void internal_SetFarClip(ScriptCamera* instance, float value); static void internal_GetFieldOfView(ScriptCamera* instance, Degree* value); static void internal_SetFieldOfView(ScriptCamera* instance, Degree value); static Rect2 internal_GetViewportRect(ScriptCamera* instance); static void internal_SetViewportRect(ScriptCamera* instance, Rect2 value); static UINT32 internal_GetProjectionType(ScriptCamera* instance); static void internal_SetProjectionType(ScriptCamera* instance, UINT32 value); static float internal_GetOrthographicHeight(ScriptCamera* instance); static void internal_SetOrthographicHeight(ScriptCamera* instance, float value); static float internal_GetOrthographicWidth(ScriptCamera* instance); static Color internal_GetClearColor(ScriptCamera* instance); static void internal_SetClearColor(ScriptCamera* instance, Color value); static float internal_GetDepthClearValue(ScriptCamera* instance); static void internal_SetDepthClearValue(ScriptCamera* instance, float value); static UINT16 internal_GetStencilClearValue(ScriptCamera* instance); static void internal_SetStencilClearValue(ScriptCamera* instance, UINT16 value); static UINT32 internal_GetClearFlags(ScriptCamera* instance); static void internal_SetClearFlags(ScriptCamera* instance, UINT32 value); static int internal_GetPriority(ScriptCamera* instance); static void internal_SetPriority(ScriptCamera* instance, int value); static UINT64 internal_GetLayers(ScriptCamera* instance); static void internal_SetLayers(ScriptCamera* instance, UINT64 value); static Matrix4 internal_GetProjMatrix(ScriptCamera* instance); static Matrix4 internal_GetProjMatrixInv(ScriptCamera* instance); static Matrix4 internal_GetViewMatrix(ScriptCamera* instance); static Matrix4 internal_GetViewMatrixInv(ScriptCamera* instance); static int internal_GetWidthPixels(ScriptCamera* instance); static int internal_GetHeightPixels(ScriptCamera* instance); static Vector2I internal_WorldToScreen(ScriptCamera* instance, Vector3 value); static Vector2 internal_WorldToClip(ScriptCamera* instance, Vector3 value); static Vector3 internal_WorldToView(ScriptCamera* instance, Vector3 value); static Vector3 internal_ScreenToWorld(ScriptCamera* instance, Vector2I value, float depth); static Vector3 internal_ScreenToView(ScriptCamera* instance, Vector2I value, float depth); static Vector2 internal_ScreenToClip(ScriptCamera* instance, Vector2I value); static Vector3 internal_ViewToWorld(ScriptCamera* instance, Vector3 value); static Vector2I internal_ViewToScreen(ScriptCamera* instance, Vector3 value); static Vector2 internal_ViewToClip(ScriptCamera* instance, Vector3 value); static Vector3 internal_ClipToWorld(ScriptCamera* instance, Vector2 value, float depth); static Vector3 internal_ClipToView(ScriptCamera* instance, Vector2 value, float depth); static Vector2I internal_ClipToScreen(ScriptCamera* instance, Vector2 value); static Ray internal_ScreenToWorldRay(ScriptCamera* instance, Vector2I value); static Vector3 internal_ProjectPoint(ScriptCamera* instance, Vector3 value); static Vector3 internal_UnprojectPoint(ScriptCamera* instance, Vector3 value); static void internal_SetRenderTarget(ScriptCamera* instance, ScriptRenderTarget* target); static void internal_UpdateView(ScriptCamera* instance, ScriptSceneObject* parent); static void internal_OnDestroy(ScriptCamera* instance); }; }