#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUIContextMenu. */ class BS_SCR_BE_EXPORT ScriptContextMenu : public ScriptObject < ScriptContextMenu > { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ContextMenu") /** * @brief Returns the internal native context menu object. */ GUIContextMenuPtr getInternal() const { return mContextMenu; } private: ScriptContextMenu(MonoObject* instance); /** * @brief Triggered when an item in the context menu is clicked. * * @param idx Sequential index of the item that was clicked. */ void onContextMenuItemTriggered(UINT32 idx); GUIContextMenuPtr mContextMenu; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ typedef void(__stdcall *OnEntryTriggeredThunkDef) (MonoObject*, UINT32 callbackIdx, MonoException**); static OnEntryTriggeredThunkDef onEntryTriggered; static void internal_CreateInstance(MonoObject* instance); static void internal_AddItem(ScriptContextMenu* instance, MonoString* path, UINT32 callbackIdx, ShortcutKey shortcut); static void internal_AddSeparator(ScriptContextMenu* instance, MonoString* path); static void internal_SetLocalizedName(ScriptContextMenu* instance, MonoString* label, ScriptHString* name); }; }