#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGUIElement.h" #include "BsGUITexture.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUIInputBox. */ class BS_SCR_BE_EXPORT ScriptGUIInputBox : public TScriptGUIElement { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUITextBox") private: ScriptGUIInputBox(MonoObject* instance, GUIInputBox* inputBox); /** * @brief Triggered when the value in the native input box changes. */ static void onChanged(MonoObject* instance, const WString& newValue); /** * @brief Triggered when the user confirms input in the native input box. */ static void onConfirmed(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, bool multiline, MonoString* style, MonoArray* guiOptions); static void internal_setText(ScriptGUIInputBox* nativeInstance, MonoString* text); static void internal_getText(ScriptGUIInputBox* nativeInstance, MonoString** text); static void internal_setTint(ScriptGUIInputBox* nativeInstance, Color color); typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, MonoString*, MonoException**); typedef void(__stdcall *OnConfirmedThunkDef) (MonoObject*, MonoException**); static OnChangedThunkDef onChangedThunk; static OnConfirmedThunkDef onConfirmedThunk; }; }