#include "$EDITOR$\SelectionBase.bslinc" #define USE_SKELETON #include "$EDITOR$\SelectionBase.bslinc" #undef USE_SKELETON #define USE_BLEND_SHAPES #include "$EDITOR$\SelectionBase.bslinc" #define USE_SKELETON #include "$EDITOR$\SelectionBase.bslinc" shader Selection1 { mixin Selection; }; shader Selection2 { mixin SelectionSkinned; tags = { "Skinned" }; }; shader Selection3 { mixin SelectionMorph; tags = { "Morph" }; }; shader Selection4 { mixin SelectionSkinnedMorph; tags = { "SkinnedMorph" }; };