//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using bs; namespace bs.Editor { /** @addtogroup Editor-General * @{ */ /// States the game in editor can be in. public enum PlayInEditorState { Stopped = 0, Playing = 1, Paused = 2 } /** @} */ }