#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsStringTable.h" #include "BsStringTableManager.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for StringTableManager. */ class BS_SCR_BE_EXPORT ScriptStringTableManager : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "StringTables") private: ScriptStringTableManager(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_GetActiveLanguage(Language* value); static void internal_SetActiveLanguage(Language value); static MonoObject* internal_GetTable(UINT32 id); static void internal_SetTable(UINT32 id, MonoObject* table); static void internal_RemoveTable(UINT32 id); }; }