//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsAnimation.h" namespace BansheeEngine { class ScriptAnimationClip; /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for Animation. */ class BS_SCR_BE_EXPORT ScriptAnimation : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeAnimation") /** Returns the native wrapped animation. */ SPtr getInternal() const { return mAnimation; } private: ScriptAnimation(MonoObject* managedInstance); ~ScriptAnimation(); SPtr mAnimation; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_Create(MonoObject* instance); static void internal_Destroy(ScriptAnimation* thisPtr); static void internal_SetWrapMode(ScriptAnimation* thisPtr, AnimWrapMode wrapMode); static void internal_SetSpeed(ScriptAnimation* thisPtr, float speed); static void internal_Play(ScriptAnimation* thisPtr, ScriptAnimationClip* clip); static void internal_BlendAdditive(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float weight, float fadeLength, UINT32 layer); static void internal_Blend1D(ScriptAnimation* thisPtr, MonoObject* info, float t); static void internal_Blend2D(ScriptAnimation* thisPtr, MonoObject* info, Vector2* t); static void internal_CrossFade(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, float fadeLength); static void internal_Stop(ScriptAnimation* thisPtr, UINT32 layer); static void internal_StopAll(ScriptAnimation* thisPtr); static bool internal_IsPlaying(ScriptAnimation* thisPtr); static bool internal_GetState(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, AnimationClipState* state); static void internal_SetState(ScriptAnimation* thisPtr, ScriptAnimationClip* clip, AnimationClipState* state); }; /** Helper class for dealing with BlendSequentialClipInfo structure. */ class BS_SCR_BE_EXPORT ScriptBlendClipInfo : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "BlendClipInfo") /** Converts managed split info to its native counterpart. */ static BlendClipInfo fromManaged(MonoObject* object); private: ScriptBlendClipInfo(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoField* clipField; static MonoField* positionField; }; /** Helper class for dealing with Blend1DInfo structure. */ class BS_SCR_BE_EXPORT ScriptBlend1DInfo : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Blend1DInfo") /** Converts managed split info to its native counterpart. */ static Blend1DInfo fromManaged(MonoObject* object); private: ScriptBlend1DInfo(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoField* clipsField; }; /** Helper class for dealing with Blend2DInfo structure. */ class BS_SCR_BE_EXPORT ScriptBlend2DInfo : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Blend2DInfo") /** Converts managed split info to its native counterpart. */ static Blend2DInfo fromManaged(MonoObject* object); private: ScriptBlend2DInfo(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoField* topLeftClipField; static MonoField* topRightClipField; static MonoField* botLeftClipField; static MonoField* botRightClipField; }; /** @} */ }