#include "CmD3D9RenderSystemFactory.h" namespace CamelotEngine { RenderSystemPtr D3D9RenderSystemFactory::create() { #ifdef CM_STATIC_LIB HINSTANCE hInst = GetModuleHandle( NULL ); #else HINSTANCE hInst = GetModuleHandle( "CamelotD3D9RenderSystem.dll" ); #endif return RenderSystemPtr(new D3D9RenderSystem(hInst)); } D3D9RenderSystemFactory::InitOnStart D3D9RenderSystemFactory::initOnStart; }