using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using BansheeEngine; namespace BansheeEditor { /// Different icon sizes for project resource preview icons. [StructLayout(LayoutKind.Sequential), SerializeObject] public partial struct ProjectResourceIcons { public Texture icon16; public Texture icon32; public Texture icon48; public Texture icon64; public Texture icon96; public Texture icon128; public Texture icon192; public Texture icon256; } }