#include "BsSpriteTexture.h" #include "CmTexture.h" using namespace CamelotFramework; namespace BansheeEngine { SpriteTexture::SpriteTexture(const HTexture& baseTexture) :mBaseTexture(baseTexture), mUsingAtlas(false) { } const HTexture& SpriteTexture::getTexture() const { return mUsingAtlas ? mAtlasTexture : mBaseTexture; } Vector2 SpriteTexture::transformUV(const Vector2& uv) const { if(mUsingAtlas) return mUVOffset + uv * mUVScale; else return uv; } SpriteTexturePtr SpriteTexture::dummy() { static bool initialized = false; static SpriteTexturePtr dummyTex = nullptr; if(!initialized) { dummyTex = cm_shared_ptr(Texture::dummy()); } return dummyTex; } }