#pragma once #include "CmPrerequisites.h" #include "CmModule.h" #include "CmRect.h" #include "CmOSInputHandler.h" #include "CmRawInputHandler.h" #include "CmInputFwd.h" namespace CamelotFramework { class CM_EXPORT Input : public Module { public: Input(); ~Input(); boost::signal onButtonDown; boost::signal onButtonUp; boost::signal onCharInput; boost::signal onMouseMoved; void registerRawInputHandler(std::shared_ptr inputHandler); /** * @brief Called every frame. Dispatches any callbacks resulting from input by the user. Should only be called by Application. */ void update(); /** * @brief Returns smoothed mouse/joystick input in the horizontal axis. * * @return The horizontal axis value ranging [-1.0f, 1.0f]. */ float getHorizontalAxis() const; /** * @brief Returns smoothed mouse/joystick input in the vertical axis. * * @return The vertical axis value ranging [-1.0f, 1.0f]. */ float getVerticalAxis() const; bool isButtonDown(ButtonCode keyCode) const; Int2 getMousePosition() const { return mMouseAbsPos; } // Thread safe. Will only be processed on next "update". void simulateButtonDown(ButtonCode code); // Thread safe. Will only be processed on next "update". void simulateButtonUp(ButtonCode code); private: std::shared_ptr mRawInputHandler; std::shared_ptr mOSInputHandler; CM_MUTEX(mSimulatedInputMutex); Vector::type mSimulatedButtonUp; Vector::type mSimulatedButtonDown; float mSmoothHorizontalAxis; float mSmoothVerticalAxis; float* mHorizontalHistoryBuffer; float* mVerticalHistoryBuffer; float* mTimesHistoryBuffer; int mCurrentBufferIdx; Int2 mMouseLastRel; Int2 mMouseAbsPos; RawAxisState mAxes[RawInputAxis::Count]; bool mKeyState[BC_Count]; void buttonDown(ButtonCode code); void buttonUp(ButtonCode code); void charInput(UINT32 chr); /** * @brief Raw mouse/joystick axis input. */ void axisMoved(const RawAxisState& state, RawInputAxis axis); /** * @brief Mouse movement as OS reports it. Used for screen cursor position. */ void mouseMoved(const Int2& screenPos); /** * @brief Updates the axis input values that need smoothing. */ void updateSmoothInput(); /** * @brief Called when window in focus changes, as reported by the OS. */ void inputWindowChanged(RenderWindow& win); /************************************************************************/ /* STATICS */ /************************************************************************/ static const int HISTORY_BUFFER_SIZE; // Size of buffer used for input smoothing static const float WEIGHT_MODIFIER; }; CM_EXPORT Input& gInput(); }