using System; using System.Runtime.CompilerServices; namespace BansheeEngine { /// /// GUI button that can be clicked. Has normal, hover and active states with an optional label. /// public sealed class GUIButton : GUIElement { public delegate void OnClickDelegate(); public delegate void OnDoubleClickDelegate(); public delegate void OnHoverDelegate(); public delegate void OnOutDelegate(); /// /// Triggered when button is clicked. /// public event OnClickDelegate OnClick; /// /// Triggered when button is clicked twice in rapid succession. /// public event OnDoubleClickDelegate OnDoubleClick; /// /// Triggered when pointer hovers over the button. /// public event OnHoverDelegate OnHover; /// /// Triggered when pointer that was previously hovering leaves the button. /// public event OnOutDelegate OnOut; /// /// Creates a new button with the specified label. /// /// Content to display on the button. /// /// Optional style to use for the element. Style controls the look /// of the element, as well as default layout options. Style will be retrieved /// from the active GUISkin. If not specified default button style is used. /// /// Options that allow you to control how is the element /// positioned and sized. This will override any similar options set by style. /// public GUIButton(GUIContent content, string style, params GUIOption[] options) { Internal_CreateInstance(this, content, style, options); } /// /// Creates a new button with the specified label. /// /// Content to display on the button. /// /// Optional style to use for the element. Style controls the look /// of the element, as well as default layout options. Style will be retrieved /// from the active GUISkin. If not specified default button style is used. /// public GUIButton(GUIContent content, string style) { Internal_CreateInstance(this, content, style, new GUIOption[0]); } /// /// Creates a new button with the specified label. /// /// Content to display on the button. /// /// Options that allow you to control how is the element /// positioned and sized. This will override any similar options set by style. /// public GUIButton(GUIContent content, params GUIOption[] options) { Internal_CreateInstance(this, content, "", options); } /// /// Creates a new button with the specified label. /// /// Content to display on the button. public void SetContent(GUIContent content) { Internal_SetContent(mCachedPtr, content); } /// /// Colors the element with a specific tint. /// /// Tint to apply to the element. public void SetTint(Color color) { Internal_SetTint(mCachedPtr, color); } /// /// Triggered by the native interop object when a click occurs. /// private void DoOnClick() { if (OnClick != null) OnClick(); } /// /// Triggered by the native interop object when a double click occurs. /// private void DoOnDoubleClick() { if (OnDoubleClick != null) OnDoubleClick(); } /// /// Triggered by the native interop object when the pointer is hovered over the element. /// private void DoOnHover() { if (OnHover != null) OnHover(); } /// /// Triggered by the native interop object when the pointer leaves the element. /// private void DoOnOut() { if (OnOut != null) OnOut(); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CreateInstance(GUIButton instance, GUIContent content, string style, GUIOption[] options); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetContent(IntPtr nativeInstance, GUIContent content); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetTint(IntPtr nativeInstance, Color color); } }