//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; using System.Runtime.CompilerServices; namespace BansheeEngine { /// /// Wrapper around the native SphericalJoint class. /// /// internal class NativeSphericalJoint : NativeJoint { public LimitConeRange Limit { set { Internal_SetLimit(mCachedPtr, value); } } public bool EnableLimit { set { Internal_SetEnableLimit(mCachedPtr, value); } } public NativeSphericalJoint() { Internal_CreateInstance(this); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CreateInstance(NativeSphericalJoint instance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetPosition(IntPtr thisPtr); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetSpeed(IntPtr thisPtr); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetLimit(IntPtr thisPtr, LimitConeRange limit); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetEnableLimit(IntPtr thisPtr, bool enable); } }