#include "BsScriptGUIRenderTexture.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsSpriteTexture.h" #include "BsMonoUtil.h" #include "BsGUILayout.h" #include "BsGUIRenderTexture.h" #include "BsGUIOptions.h" #include "BsScriptGUIElementStyle.h" #include "BsScriptGUILayout.h" #include "BsScriptGUIArea.h" #include "BsScriptHString.h" #include "BsScriptGUIContent.h" #include "BsScriptRenderTexture2D.h" namespace BansheeEngine { ScriptGUIRenderTexture::ScriptGUIRenderTexture(MonoObject* instance, GUIRenderTexture* texture) :TScriptGUIElement(instance, texture) { } void ScriptGUIRenderTexture::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIRenderTexture::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_SetTexture", &ScriptGUIRenderTexture::internal_setTexture); } void ScriptGUIRenderTexture::internal_createInstance(MonoObject* instance, ScriptRenderTexture2D* texture, MonoString* style, MonoArray* guiOptions) { GUIOptions options; UINT32 arrayLen = (UINT32)mono_array_length(guiOptions); for (UINT32 i = 0; i < arrayLen; i++) options.addOption(mono_array_get(guiOptions, GUIOption, i)); RenderTexturePtr renderTexture; if (texture != nullptr) renderTexture = texture->getRenderTexture(); GUIRenderTexture* guiTexture = GUIRenderTexture::create(renderTexture, options, toString(MonoUtil::monoToWString(style))); ScriptGUIRenderTexture* nativeInstance = new (bs_alloc()) ScriptGUIRenderTexture(instance, guiTexture); } void ScriptGUIRenderTexture::internal_setTexture(ScriptGUIRenderTexture* nativeInstance, ScriptRenderTexture2D* texture) { RenderTexturePtr renderTexture; if (texture != nullptr) renderTexture = texture->getRenderTexture(); GUIRenderTexture* guiTexture = (GUIRenderTexture*)nativeInstance->getGUIElement(); guiTexture->setRenderTexture(renderTexture); } }