#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsPixelData.h" #include "BsColor.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptPixelData : public ScriptObject { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "PixelData") PixelDataPtr getInternalValue() const { return mPixelData; } static MonoObject* create(const PixelDataPtr& pixelData); private: ScriptPixelData(MonoObject* managedInstance); ~ScriptPixelData(); void initialize(const PixelDataPtr& pixelData); static void internal_createInstance(MonoObject* instance, PixelVolume volume, PixelFormat format); static void internal_getPixel(ScriptPixelData* thisPtr, int x, int y, int z, Color* value); static void internal_setPixel(ScriptPixelData* thisPtr, int x, int y, int z, Color value); static void internal_getPixels(ScriptPixelData* thisPtr, MonoArray** value); static void internal_setPixels(ScriptPixelData* thisPtr, MonoArray* value); static void internal_getRawPixels(ScriptPixelData* thisPtr, MonoArray** value); static void internal_setRawPixels(ScriptPixelData* thisPtr, MonoArray* value); static void internal_getExtents(ScriptPixelData* thisPtr, PixelVolume* value); static void internal_getFormat(ScriptPixelData* thisPtr, PixelFormat* value); static void internal_getRowPitch(ScriptPixelData* thisPtr, int* value); static void internal_getSlicePitch(ScriptPixelData* thisPtr, int* value); static void internal_getSize(ScriptPixelData* thisPtr, int* value); static void internal_getIsConsecutive(ScriptPixelData* thisPtr, bool* value); static bool checkIsLocked(ScriptPixelData* thisPtr); PixelDataPtr mPixelData; }; }