set(BS_BANSHEEGLRENDERAPI_SRC_GLSL "GLSL/BsGLSLProgramPipelineManager.cpp" "GLSL/BsGLSLProgramFactory.cpp" "GLSL/BsGLSLGpuProgram.cpp" "GLSL/BsGLSLParamParser.cpp" ) set(BS_BANSHEEGLRENDERAPI_INC_NOFILTER "BsGLVertexArrayObjectManager.h" "BsGLVertexBuffer.h" "BsGLTimerQuery.h" "BsGLTextureManager.h" "BsGLTexture.h" "BsGLSupport.h" "BsGLRenderWindowManager.h" "BsGLRenderTexture.h" "BsGLQueryManager.h" "BsGLPrerequisites.h" "BsGLPixelFormat.h" "BsGLPixelBuffer.h" "BsGLOcclusionQuery.h" "BsGLIndexBuffer.h" "BsGLHardwareBufferManager.h" "BsGLGpuParamBlockBuffer.h" "BsGLGpuBuffer.h" "BsGLFrameBufferObject.h" "BsGLEventQuery.h" "BsGLContext.h" "BsGLRenderAPI.h" "BsGLRenderAPIFactory.h" "BsGLUtil.h" "BsGLBuffer.h" "BsGLCommandBuffer.h" "BsGLCommandBufferManager.h" "BsGLTextureView.h" ) set(BS_BANSHEEGLRENDERAPI_SRC_WIN32 "Win32/BsWin32Context.cpp" "Win32/BsWin32GLSupport.cpp" "Win32/BsWin32RenderWindow.cpp" "Win32/BsWin32VideoModeInfo.cpp" ) set(BS_BANSHEEGLRENDERAPI_SRC_NOFILTER "glew.cpp" "BsGLVertexArrayObjectManager.cpp" "BsGLVertexBuffer.cpp" "BsGLTimerQuery.cpp" "BsGLTextureManager.cpp" "BsGLTexture.cpp" "BsGLSupport.cpp" "BsGLRenderWindowManager.cpp" "BsGLRenderTexture.cpp" "BsGLQueryManager.cpp" "BsGLPixelFormat.cpp" "BsGLPixelBuffer.cpp" "BsGLOcclusionQuery.cpp" "BsGLIndexBuffer.cpp" "BsGLHardwareBufferManager.cpp" "BsGLGpuParamBlockBuffer.cpp" "BsGLGpuBuffer.cpp" "BsGLFrameBufferObject.cpp" "BsGLEventQuery.cpp" "BsGLContext.cpp" "BsGLRenderAPI.cpp" "BsGLRenderAPIFactory.cpp" "BsGLPlugin.cpp" "BsGLBuffer.cpp" "BsGLCommandBuffer.cpp" "BsGLCommandBufferManager.cpp" "BsGLTextureView.cpp" ) set(BS_BANSHEEGLRENDERAPI_INC_GLSL "GLSL/BsGLSLProgramPipelineManager.h" "GLSL/BsGLSLProgramFactory.h" "GLSL/BsGLSLParamParser.h" "GLSL/BsGLSLGpuProgram.h" ) set(BS_BANSHEEGLRENDERAPI_INC_WIN32 "Win32/BsWin32Context.h" "Win32/BsWin32GLSupport.h" "Win32/BsWin32Prerequisites.h" "Win32/BsWin32RenderWindow.h" "Win32/BsWin32VideoModeInfo.h" ) source_group("Source Files\\GLSL" FILES ${BS_BANSHEEGLRENDERAPI_SRC_GLSL}) source_group("Header Files" FILES ${BS_BANSHEEGLRENDERAPI_INC_NOFILTER}) source_group("Source Files\\Win32" FILES ${BS_BANSHEEGLRENDERAPI_SRC_WIN32}) source_group("Source Files" FILES ${BS_BANSHEEGLRENDERAPI_SRC_NOFILTER}) source_group("Header Files\\GLSL" FILES ${BS_BANSHEEGLRENDERAPI_INC_GLSL}) source_group("Header Files\\Win32" FILES ${BS_BANSHEEGLRENDERAPI_INC_WIN32}) set(BS_BANSHEEGLRENDERAPI_SRC ${BS_BANSHEEGLRENDERAPI_SRC_GLSL} ${BS_BANSHEEGLRENDERAPI_INC_NOFILTER} ${BS_BANSHEEGLRENDERAPI_SRC_NOFILTER} ${BS_BANSHEEGLRENDERAPI_INC_GLSL} ) if(WIN32) list(APPEND BS_BANSHEEGLRENDERAPI_SRC ${BS_BANSHEEGLRENDERAPI_INC_WIN32} ${BS_BANSHEEGLRENDERAPI_SRC_WIN32} ) endif()