/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __GLGpuProgram_H__ #define __GLGpuProgram_H__ #include "CmGLPrerequisites.h" #include "CmGpuProgram.h" #include "CmHardwareVertexBuffer.h" namespace CamelotEngine { /** Generalised low-level GL program, can be applied to multiple types (eg ARB and NV) */ class _OgreGLExport GLGpuProgram : public GpuProgram { public: GLGpuProgram(); virtual ~GLGpuProgram(); /// Execute the binding functions for this program virtual void bindProgram(void) {} /// Execute the binding functions for this program virtual void unbindProgram(void) {} /// Execute the param binding functions for this program virtual void bindProgramParameters(GpuProgramParametersSharedPtr params, UINT16 mask) {} /// Bind just the pass iteration parameters virtual void bindProgramPassIterationParameters(GpuProgramParametersSharedPtr params) {} /// Get the assigned GL program id const GLuint getProgramID(void) const { return mProgramID; } /** Get the attribute index for a given semantic. @remarks This can be used to identify the attribute index to bind non-builtin attributes like tangent and binormal. */ virtual GLuint getAttributeIndex(VertexElementSemantic semantic, UINT32 index); /** Test whether attribute index for a given semantic is valid. */ virtual bool isAttributeValid(VertexElementSemantic semantic, UINT32 index); /** Get the fixed attribute bindings normally used by GL for a semantic. */ static GLuint getFixedAttributeIndex(VertexElementSemantic semantic, UINT32 index); protected: /** Overridden from GpuProgram, do nothing */ void loadFromSource(void) {} /// @copydoc Resource::unloadImpl void unloadImpl(void) {} GLuint mProgramID; GLenum mProgramType; }; /** Specialisation of the GL low-level program for ARB programs. */ class _OgreGLExport GLArbGpuProgram : public GLGpuProgram { public: GLArbGpuProgram(); virtual ~GLArbGpuProgram(); /// @copydoc GpuProgram::setType void setType(GpuProgramType t); /// Execute the binding functions for this program void bindProgram(void); /// Execute the unbinding functions for this program void unbindProgram(void); /// Execute the param binding functions for this program void bindProgramParameters(GpuProgramParametersSharedPtr params, UINT16 mask); /// Bind just the pass iteration parameters void bindProgramPassIterationParameters(GpuProgramParametersSharedPtr params); /// Get the GL type for the program const GLuint getProgramType(void) const { return mProgramType; } protected: void loadFromSource(void); /// @copydoc Resource::unloadImpl void unloadImpl(void); }; }; // namespace CamelotEngine #endif // __GLGpuProgram_H__