#include "BsCameraProxy.h" namespace BansheeEngine { void CameraProxy::calcWorldFrustum() { const Vector& frustumPlanes = frustum.getPlanes(); Vector worldPlanes; for (auto& plane : frustumPlanes) { worldPlanes.push_back(worldMatrix.multiplyAffine(plane)); } worldFrustum = ConvexVolume(worldPlanes); } }