//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsSavedResourceData.h" #include "BsSavedResourceDataRTTI.h" namespace BansheeEngine { SavedResourceData::SavedResourceData() :mAllowAsync(true) { } SavedResourceData::SavedResourceData(const Vector& dependencies, bool allowAsync) : mAllowAsync(allowAsync), mDependencies(dependencies) { } RTTITypeBase* SavedResourceData::getRTTIStatic() { return SavedResourceDataRTTI::instance(); } RTTITypeBase* SavedResourceData::getRTTI() const { return SavedResourceData::getRTTIStatic(); } }