//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsVector2.h" #include "BsMath.h" namespace BansheeEngine { const Vector2 Vector2::ZERO(0, 0); const Vector2 Vector2::ONE(1, 1); const Vector2 Vector2::UNIT_X(1, 0); const Vector2 Vector2::UNIT_Y(0, 1); }