//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsMaterial.h" #include "BsVector2.h" #include "BsVector3.h" #include "BsVector4.h" #include "BsMatrix3.h" #include "BsMatrix4.h" #include "BsColor.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for Material. */ class BS_SCR_BE_EXPORT ScriptMaterial : public TScriptResource { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Material") private: friend class ScriptResourceManager; ScriptMaterial(MonoObject* instance, const HMaterial& material); /** * @copydoc ScriptObjectBase::_createManagedInstance */ MonoObject* _createManagedInstance(bool construct) override; /** * @brief Creates an empty, uninitialized managed instance of the resource interop object. */ static MonoObject* createInstance(); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, ScriptShader* shader); static MonoObject* internal_Clone(ScriptMaterial* nativeInstance); static MonoObject* internal_GetShader(ScriptMaterial* nativeInstance); static void internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader); static void internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value); static void internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2* value); static void internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3* value); static void internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4* value); static void internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3* value); static void internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4* value); static void internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color* value); static void internal_SetTexture2D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture2D* value); static void internal_SetTexture3D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture3D* value); static void internal_SetTextureCube(ScriptMaterial* nativeInstance, MonoString* name, ScriptTextureCube* value); static float internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name); static void internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2* value); static void internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3* value); static void internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4* value); static void internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3* value); static void internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4* value); static void internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name, Color* value); static MonoObject* internal_GetTexture2D(ScriptMaterial* nativeInstance, MonoString* name); static MonoObject* internal_GetTexture3D(ScriptMaterial* nativeInstance, MonoString* name); static MonoObject* internal_GetTextureCube(ScriptMaterial* nativeInstance, MonoString* name); }; }