//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "../../EditorCore/GUI/BsGUISceneTreeView.h" namespace bs { struct SceneTreeViewState; } namespace bs { struct __SceneTreeViewElementInterop; } namespace bs { class BS_SCR_BED_EXPORT ScriptSceneTreeViewState : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SceneTreeViewState") ScriptSceneTreeViewState(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static MonoArray* Internal_getelements(ScriptSceneTreeViewState* thisPtr); static void Internal_setelements(ScriptSceneTreeViewState* thisPtr, MonoArray* value); }; }