//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "Wrappers/BsScriptReflectable.h" #include "BsScriptImportOptions.editor.generated.h" #include "../../bsf/Source/Foundation/bsfEngine/Resources/BsScriptCodeImportOptions.h" namespace bs { class ScriptCodeImportOptions; } namespace bs { class BS_SCR_BED_EXPORT ScriptScriptCodeImportOptions : public TScriptReflectable { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "ScriptCodeImportOptions") ScriptScriptCodeImportOptions(MonoObject* managedInstance, const SPtr& value); static MonoObject* create(const SPtr& value); private: static bool Internal_geteditorScript(ScriptScriptCodeImportOptions* thisPtr); static void Internal_seteditorScript(ScriptScriptCodeImportOptions* thisPtr, bool value); static void Internal_create(MonoObject* managedInstance); }; }