//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace bs { class SerializedSceneObject; } namespace bs { class BS_SCR_BED_EXPORT ScriptSerializedSceneObject : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SerializedSceneObject") ScriptSerializedSceneObject(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static void Internal_SerializedSceneObject(MonoObject* managedInstance, MonoObject* sceneObject, bool hierarchy); static void Internal_restore(ScriptSerializedSceneObject* thisPtr); }; }