//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace bs { /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for CodeEditorManager. */ class BS_SCR_BED_EXPORT ScriptCodeEditor : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "CodeEditor") private: ScriptCodeEditor(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_SetActiveEditor(CodeEditorType type); static CodeEditorType internal_GetActiveEditor(); static MonoArray* internal_GetAvailableEditors(); static void internal_OpenFile(MonoString* path, UINT32 line); static void internal_SyncSolution(); static MonoString* internal_GetSolutionPath(); }; /** @} */ }