#include "BsScriptGUILabel.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsSpriteTexture.h" #include "BsMonoUtil.h" #include "BsGUILayout.h" #include "BsGUILabel.h" #include "BsGUIOptions.h" #include "BsScriptGUIElementStyle.h" #include "BsScriptGUILayout.h" #include "BsScriptHString.h" #include "BsScriptGUIContent.h" namespace BansheeEngine { ScriptGUILabel::ScriptGUILabel(MonoObject* instance, GUILabel* label) :TScriptGUIElement(instance, label) { } void ScriptGUILabel::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUILabel::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_SetContent", &ScriptGUILabel::internal_setContent); metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUILabel::internal_setTint); } void ScriptGUILabel::internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions) { GUIOptions options; UINT32 arrayLen = (UINT32)mono_array_length(guiOptions); for(UINT32 i = 0; i < arrayLen; i++) options.addOption(mono_array_get(guiOptions, GUIOption, i)); GUIContent nativeContent(ScriptGUIContent::getText(content), ScriptGUIContent::getImage(content), ScriptGUIContent::getTooltip(content)); GUILabel* guiLabel = GUILabel::create(nativeContent, options, toString(MonoUtil::monoToWString(style))); ScriptGUILabel* nativeInstance = new (bs_alloc()) ScriptGUILabel(instance, guiLabel); } void ScriptGUILabel::internal_setContent(ScriptGUILabel* nativeInstance, MonoObject* content) { GUIContent nativeContent(ScriptGUIContent::getText(content), ScriptGUIContent::getImage(content), ScriptGUIContent::getTooltip(content)); GUILabel* label = (GUILabel*)nativeInstance->getGUIElement(); label->setContent(nativeContent); } void ScriptGUILabel::internal_setTint(ScriptGUILabel* nativeInstance, Color color) { GUILabel* label = (GUILabel*)nativeInstance->getGUIElement(); label->setTint(color); } }