#include "BsScriptGameObject.h" namespace BansheeEngine { ScriptGameObjectBase::ScriptGameObjectBase(MonoObject* instance) :PersistentScriptObjectBase(instance), mRefreshInProgress(false) { } ScriptObjectBackup ScriptGameObjectBase::beginRefresh() { mRefreshInProgress = true; return PersistentScriptObjectBase::beginRefresh(); } void ScriptGameObjectBase::endRefresh(const ScriptObjectBackup& backupData) { mRefreshInProgress = false; PersistentScriptObjectBase::endRefresh(backupData); } }