//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsGLPrerequisites.h" #include "Managers/BsRenderWindowManager.h" namespace bs { /** @addtogroup GL * @{ */ /** Manager that handles window creation for OpenGL. */ class GLRenderWindowManager : public RenderWindowManager { public: GLRenderWindowManager(ct::GLRenderAPI* renderSystem); protected: /** @copydoc RenderWindowManager::createImpl() */ SPtr createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const SPtr& parentWindow) override; private: ct::GLRenderAPI* mRenderSystem; }; namespace ct { /** Manager that handles window creation for OpenGL. */ class GLRenderWindowManager : public RenderWindowManager { public: GLRenderWindowManager(GLRenderAPI* renderSystem); protected: /** @copydoc RenderWindowManager::createInternal */ SPtr createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override; private: GLRenderAPI* mRenderSystem; }; } /** @} */ }