#pragma once #include "BsEditorPrerequisites.h" #include "BsEditorWidget.h" namespace BansheeEditor { class DbgEditorWidget2 : public EditorWidget { public: DbgEditorWidget2(const ConstructPrivately& dummy, EditorWidgetContainer& parentContainer); virtual ~DbgEditorWidget2(); static DbgEditorWidget2* instance(); static DbgEditorWidget2* open(); static void close(); static const CM::String& getTypeName(); private: static DbgEditorWidget2* Instance; }; }