using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; namespace BansheeEngine { public class GUILayoutUtility { public static Vector2I CalculateOptimalSize(GUIElement element) { Vector2I output; Internal_CalculateOptimalSize(element.GetCachedPtr(), out output); return output; } public static Rect2I CalculateBounds(GUIElement element) { Rect2I output; Internal_CalculateBounds(element.GetCachedPtr(), out output); return output; } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CalculateOptimalSize(IntPtr element, out Vector2I output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CalculateBounds(IntPtr element, out Rect2I output); } }