//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsD3D11Prerequisites.h" #include "BsOcclusionQuery.h" namespace BansheeEngine { /** @addtogroup D3D11 * @{ */ /** @copydoc OcclusionQuery */ class BS_D3D11_EXPORT D3D11OcclusionQuery : public OcclusionQuery { public: D3D11OcclusionQuery(bool binary); ~D3D11OcclusionQuery(); /** @copydoc OcclusionQuery::begin */ void begin() override; /** @copydoc OcclusionQuery::end */ void end() override; /** @copydoc OcclusionQuery::isReady */ bool isReady() const override; /** @copydoc OcclusionQuery::getNumSamples */ UINT32 getNumSamples() override; private: friend class QueryManager; /** Resolves query results after it is ready. */ void finalize(); ID3D11Query* mQuery; ID3D11DeviceContext* mContext; bool mFinalized; bool mQueryEndCalled; UINT32 mNumSamples; }; /** @} */ }