//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; using System.Runtime.CompilerServices; namespace BansheeEngine { /** @addtogroup GUI_Engine * @{ */ /// /// GUI element that may be inserted into layouts in order to make a space of a fixed size. /// public sealed class GUIFixedSpace : GUIElement { /// /// Creates a new fixed space. /// /// Size of the space in pixels. This will represent either width or height depending whether the /// layout is vertical or horizontal. public GUIFixedSpace(int size) { Internal_CreateInstance(this, size); } /// /// Changes the size of the space. /// /// Size of the space in pixels. This will represent either width or height depending whether the /// layout is vertical or horizontal. public void SetSize(int size) { Internal_SetSize(mCachedPtr, size); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CreateInstance(GUIFixedSpace instance, int size); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetSize(IntPtr nativeInstance, int size); } /// /// GUI element that may be inserted into layouts to make a space of a flexible size. The space will expand only if there /// is room. If multiple flexible spaces are in a layout, their sizes will be shared equally. /// public sealed class GUIFlexibleSpace : GUIElement { /// /// Creates a new flexible space. /// public GUIFlexibleSpace() { Internal_CreateInstance(this); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CreateInstance(GUIFlexibleSpace instance); } /** @} */ }