//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Wrappers/GUI/BsScriptGUITextureField.h" #include "BsScriptMeta.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoMethod.h" #include "BsMonoUtil.h" #include "BsGUITextureField.h" #include "GUI/BsGUIOptions.h" #include "GUI/BsGUIContent.h" #include "BsScriptResourceManager.h" #include "Wrappers/BsScriptResourceRef.h" #include "Generated/BsScriptGUIContent.generated.h" #include "Generated/BsScriptTexture.generated.h" using namespace std::placeholders; namespace bs { ScriptGUITextureField::OnChangedThunkDef ScriptGUITextureField::onChangedThunk; ScriptGUITextureField::ScriptGUITextureField(MonoObject* instance, GUITextureField* resourceField) :TScriptGUIElement(instance, resourceField) { } void ScriptGUITextureField::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUITextureField::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_GetValue", (void*)&ScriptGUITextureField::internal_getValue); metaData.scriptClass->addInternalCall("Internal_SetValue", (void*)&ScriptGUITextureField::internal_setValue); metaData.scriptClass->addInternalCall("Internal_GetValueRef", (void*)&ScriptGUITextureField::internal_getValueRef); metaData.scriptClass->addInternalCall("Internal_SetValueRef", (void*)&ScriptGUITextureField::internal_setValueRef); metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUITextureField::internal_setTint); onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk(); } void ScriptGUITextureField::internal_createInstance(MonoObject* instance, __GUIContentInterop* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle) { GUIOptions options; ScriptArray scriptArray(guiOptions); UINT32 arrayLen = scriptArray.size(); for (UINT32 i = 0; i < arrayLen; i++) options.addOption(scriptArray.get(i)); String styleName = MonoUtil::monoToString(style); GUITextureField* guiTextureField = nullptr; if (withTitle) { GUIContent nativeContent = ScriptGUIContent::fromInterop(*title); guiTextureField = GUITextureField::create(nativeContent, titleWidth, options, styleName); } else { guiTextureField = GUITextureField::create(options, styleName); } auto nativeInstance = new (bs_alloc()) ScriptGUITextureField(instance, guiTextureField); guiTextureField->onValueChanged.connect(std::bind(&ScriptGUITextureField::onChanged, nativeInstance, _1)); } void ScriptGUITextureField::internal_getValue(ScriptGUITextureField* nativeInstance, MonoObject** output) { GUITextureField* textureField = static_cast(nativeInstance->getGUIElement()); HTexture resource = textureField->getValue(); MonoUtil::referenceCopy(output, nativeToManagedResource(resource)); } void ScriptGUITextureField::internal_setValue(ScriptGUITextureField* nativeInstance, MonoObject* value) { GUITextureField* textureField = static_cast(nativeInstance->getGUIElement()); if (value == nullptr) textureField->setValue(HTexture()); else { ScriptTexture* scriptTexture = ScriptTexture::toNative(value); textureField->setValue(static_resource_cast(scriptTexture->getGenericHandle())); } } void ScriptGUITextureField::internal_getValueRef(ScriptGUITextureField* nativeInstance, MonoObject** output) { GUITextureField* textureField = static_cast(nativeInstance->getGUIElement()); WeakResourceHandle resource = textureField->getValueWeak(); *output = ScriptResourceRef::create(resource); } void ScriptGUITextureField::internal_setValueRef(ScriptGUITextureField* nativeInstance, MonoObject* value) { GUITextureField* textureField = static_cast(nativeInstance->getGUIElement()); if (value == nullptr) textureField->setValue(HTexture()); else { ScriptResourceRef* scriptTexture = ScriptResourceRef::toNative(value); textureField->setValueWeak(static_resource_cast(scriptTexture->getHandle())); } } void ScriptGUITextureField::internal_setTint(ScriptGUITextureField* nativeInstance, Color* color) { GUITextureField* textureField = (GUITextureField*)nativeInstance->getGUIElement(); textureField->setTint(*color); } void ScriptGUITextureField::onChanged(const WeakResourceHandle& newHandle) { MonoObject* managedObj = ScriptResourceRef::create(newHandle); MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), managedObj); } MonoObject* ScriptGUITextureField::nativeToManagedResource(const HTexture& instance) { if (instance == nullptr) return nullptr; ScriptResourceBase* scriptResource = ScriptResourceManager::instance().getScriptResource(instance, true); return scriptResource->getManagedInstance(); } }