#include "BsScriptAnimationClipState.generated.h" #include "BsMonoMethod.h" #include "BsMonoClass.h" #include "BsMonoUtil.h" namespace bs { ScriptAnimationClipState::ScriptAnimationClipState(MonoObject* managedInstance) :ScriptObject(managedInstance) { } void ScriptAnimationClipState::initRuntimeData() { } MonoObject*ScriptAnimationClipState::box(const AnimationClipState& value) { return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value); } AnimationClipState ScriptAnimationClipState::unbox(MonoObject* value) { return *(AnimationClipState*)MonoUtil::unbox(value); } }