#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { class AnimationUtility; class BS_SCR_BE_EXPORT ScriptAnimationUtility : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "AnimationUtility") ScriptAnimationUtility(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static MonoObject* Internal_eulerToQuaternionCurve(MonoObject* eulerCurve); static MonoObject* Internal_quaternionToEulerCurve(MonoObject* quatCurve); static MonoArray* Internal_splitCurve(MonoObject* compoundCurve); static MonoObject* Internal_combineCurve(MonoArray* curveComponents); }; }