#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace bs { struct AutoExposureSettings; class BS_SCR_BE_EXPORT ScriptAutoExposureSettings : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "AutoExposureSettings") ScriptAutoExposureSettings(MonoObject* managedInstance, const SPtr& value); SPtr getInternal() const { return mInternal; } static MonoObject* create(const SPtr& value); private: SPtr mInternal; static void Internal_AutoExposureSettings(MonoObject* managedInstance); static float Internal_gethistogramLog2Min(ScriptAutoExposureSettings* thisPtr); static void Internal_sethistogramLog2Min(ScriptAutoExposureSettings* thisPtr, float value); static float Internal_gethistogramLog2Max(ScriptAutoExposureSettings* thisPtr); static void Internal_sethistogramLog2Max(ScriptAutoExposureSettings* thisPtr, float value); static float Internal_gethistogramPctLow(ScriptAutoExposureSettings* thisPtr); static void Internal_sethistogramPctLow(ScriptAutoExposureSettings* thisPtr, float value); static float Internal_gethistogramPctHigh(ScriptAutoExposureSettings* thisPtr); static void Internal_sethistogramPctHigh(ScriptAutoExposureSettings* thisPtr, float value); static float Internal_getminEyeAdaptation(ScriptAutoExposureSettings* thisPtr); static void Internal_setminEyeAdaptation(ScriptAutoExposureSettings* thisPtr, float value); static float Internal_getmaxEyeAdaptation(ScriptAutoExposureSettings* thisPtr); static void Internal_setmaxEyeAdaptation(ScriptAutoExposureSettings* thisPtr, float value); static float Internal_geteyeAdaptationSpeedUp(ScriptAutoExposureSettings* thisPtr); static void Internal_seteyeAdaptationSpeedUp(ScriptAutoExposureSettings* thisPtr, float value); static float Internal_geteyeAdaptationSpeedDown(ScriptAutoExposureSettings* thisPtr); static void Internal_seteyeAdaptationSpeedDown(ScriptAutoExposureSettings* thisPtr, float value); }; }