#pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/BsScriptComponent.h" #include "BsScriptCCollider.generated.h" namespace bs { class CMeshCollider; class BS_SCR_BE_EXPORT ScriptCMeshCollider : public TScriptComponent { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "MeshCollider") ScriptCMeshCollider(MonoObject* managedInstance, const GameObjectHandle& value); private: static void Internal_setMesh(ScriptCMeshCollider* thisPtr, MonoObject* mesh); static MonoObject* Internal_getMesh(ScriptCMeshCollider* thisPtr); }; }