#pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/BsScriptComponent.h" #include "Math/BsBounds.h" namespace bs { class CRenderable; class BS_SCR_BE_EXPORT ScriptCRenderable : public TScriptComponent { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Renderable") ScriptCRenderable(MonoObject* managedInstance, const GameObjectHandle& value); private: static void Internal_setMesh(ScriptCRenderable* thisPtr, MonoObject* mesh); static MonoObject* Internal_getMesh(ScriptCRenderable* thisPtr); static void Internal_setMaterial(ScriptCRenderable* thisPtr, uint32_t idx, MonoObject* material); static void Internal_setMaterial0(ScriptCRenderable* thisPtr, MonoObject* material); static MonoObject* Internal_getMaterial(ScriptCRenderable* thisPtr, uint32_t idx); static void Internal_setMaterials(ScriptCRenderable* thisPtr, MonoArray* materials); static MonoArray* Internal_getMaterials(ScriptCRenderable* thisPtr); static void Internal_setLayer(ScriptCRenderable* thisPtr, uint64_t layer); static uint64_t Internal_getLayer(ScriptCRenderable* thisPtr); static void Internal_getBounds(ScriptCRenderable* thisPtr, Bounds* __output); }; }