#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfEngine/GUI/BsGUIContent.h" #include "../../../bsf/Source/Foundation/bsfCore/Localization/BsHString.h" #include "../../../bsf/Source/Foundation/bsfEngine/GUI/BsGUIContent.h" #include "BsScriptGUIContentImages.generated.h" namespace bs { struct __GUIContentInterop { MonoObject* text; __GUIContentImagesInterop images; MonoObject* tooltip; }; class BS_SCR_BE_EXPORT ScriptGUIContent : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIContent") static MonoObject* box(const __GUIContentInterop& value); static __GUIContentInterop unbox(MonoObject* value); static GUIContent fromInterop(const __GUIContentInterop& value); static __GUIContentInterop toInterop(const GUIContent& value); private: ScriptGUIContent(MonoObject* managedInstance); }; }